Chasing the Whale is a podcast about independent games by Erik Svedäng (@e_svedang) and Andreas Zecher (@andreaszecher). If you're not sure who's who while listening: Erik has a Swedish accent, Andreas has a German accent. New episode every Tuesday.
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Notgames and Diversity
26 August 2014
"It's crucial that we let people make different kinds of (game) experiences and that they are are applauded for it, and not harassed."
Archive and search your server logs with Papertrail.
Show notes:
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Live from Gamescom
19 August 2014
Live from the gamescom show floor, on conference wi-fi and little sleep.
This episode is sponsored by Where Is My Heart – a kaleidoscopic puzzler available on Steam and PlayStation network
Show notes:
- European Innovative Games Showcase
- GDC Europe
- Indie MEGABOOTH
- gamescom
- PAX
- Rough Guide Cologne
- A Light in Chorous
- #1reasontobe
- Brenda Romero
- Leigh Alexander
- Pippin
- Medienland NRW
- Nordic Game Indie Night
- The Tomorrow Children Gamescom Trailer
- Below Gamescom Trailer
- The Isle: Creating a Space Worth Exploring
- Volume
- Magic 2015 Core Set
- Sprak
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5. Open Source
12 August 2014
We talk about Open Source in games, game development and the web. Our longest (and maybe best) episode yet.
This episode is sponsored by Ludosity, makers of Card City Nights and Ittle Dew.
Show notes:
- The Depth Jam
- Box2D
- Phaser
- Freeciv
- Cocos2D
- openFrameworks
- Unity Asset Store
- Shader Forge
- Grimm
- Relay
- Sprak
- SoundControl
- RubyGems
- Bower
- Homebrew
- The Haskell Cabal
- Ogre
- Blender
- Maya LT
- SDL
- SteamOS
- Gorilla Audio
- Flixel
- FlashPunk
- HaxeFlixel
- Please finish your game
- Processing
- Polycode
- presskit()
- id Software on Github
- Canabalt source
- The Battle for Wesnoth
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4. Running Game Jams
5 August 2014
We talk about the history of No More Sweden and how to design a game jam.
This episode is sponsored by Game Oven – Games That Make You Sweat™.
Show notes:
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3. Game Design Books
29 July 2014
We discuss what Game Design books are worth your time.
This episode is sponsored by Die Gute Fabrik. Try Sportsfriends, a compendium of 4 award-winning local multiplayer games, now out for PlayStation 3 and 4.
Show notes:
- Rules of Play
- Characteristics of Games
- Half-Real
- A Theory of Fun for Game Design
- What Video Games Have to Teach Us About Learning and Literacy
- Everything Bad is Good for You
- Malcom Gladwell
- Reality is Broken
- Homo Ludens
- Flow: The Psychology of Optimal Experience
- flOW
- Understanding Comics
- Reinventing Comics
- Making Comics
- The Art of Game Design
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games
- The Future Was Here
- Deluxe Paint
- Racing the Beam
- The Theory and Practice of Gamesmanship or The Art of Winning Games Without Actually Cheating
- Playing to Win
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2. Winning the IGF
22 July 2014
The complete guide on how to win the IGF. (Compatible with the year 2009 only.)
Want to know much much time you spend on your projects?
Try Harvest.Show notes:
- Norrland
- Drop Coffee
- IGF 2009 Finalists & Winners
- Lost Garden
- Eric Zimmermann
- Blueberry Garden
- Kometen
- Braid
- World of Goo
- Shot Shot Shoot
- Clairvoyance
- Spirits
- Future Unfolding
- N
- Rules of Play
- Panda Park
- Understanding Games
- Mr. Bounce
- Tracks
- Antichamber: An Overnight Success, Seven Years in the Making
- Gish
- Super Meat Boy
- Binding of Isacc
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1. Growing Up
15 July 2014
In this first episode we talk about growing up with computers.
This episode is sponsored by Promoter. Automatically track press mentions of your games. Signup or extend your existing plan and get 10% off.
Show notes: